Gaming for Good was a regional dialogue organised to map the landscape for producing games with social impact. The event brought civil society, gaming communities, the private sector, academia, government and attached agencies together to collect different perspectives on what it truly means to create an environment that enables online games to have positive impacts on safety and gender norms transformation.

in 2026

Available in: English

  • Gender Dimensions
  • Online & Tech-Facilitated
  • Private Sector Engagement
  • Report

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